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| DDO - Monk Finishing Moves |
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DDO - Dungeon and Dragon Online Monk Finishing Moves Finishing Moves: A Finishing Move is a special attack/ability a monk can use only when certain conditions are met. Apparently that mostly means to have executed some number of other abilities first, to set up the combo. Abbreviations The Trembling Earth: The Gathering Storm: The Raging Sea: Burning Hands: Healing Ki: Touch of Despair: Grasp the Earth Dragon: Dance of Clouds: Aligning the Heavens: Walk of the Sun: Falling Star Strike: Freezing The Lifeblood: Karmic Strike:
Ki Characters with one or more levels of monk will possess a yellow bar under their HP meter, called the Ki Meter. It displays three numbers. The first number is the current Ki. The second number is the maximum Ki the monk can acheive. Your base maximum Ki is equal to ten times the character's monk level plus fourty. To that number, you add five times your Wisdom modifier. The third one is written between parentheses and represents the rate at which a monk's Ki regenerates or decays. A rate of (+1) means you're gaining 1 Ki per six seconds, however, a rate of (-2) means you're loosing 2 Ki at every six seconds. The rate at how much you gain or loose Ki is determinated by your Concentration skill. Concentration is a critical skill for the monk. If your Ki is equal to or less than your Concentration skill, it does not decay. For each multiple of your Concentration skill that it exceeds it by, you receive -1 Ki for every 6 seconds. If your Concentration score is zero or negative, it's treated as if it were 1, which makes retaining Ki difficult. Gaining Ki There are different ways to gain Ki. The first is by attacking a monster. In general a melee attack that does more than zero damage will generate 1 Ki and scoring a critical hit will net you 3 Ki. If you are in fire stance you gain 2 Ki instead. Way of the Tenacious Badger allows your monk to gain more Ki while damaging an opponent for as long as the monk is bellow a certain percentage of health and Way of the Elegant Crane increases the Ki a monk will receive when scoring a critical hit. Also, Mountain stance grants Ki on being hit. Ranged attacks will not generate Ki. The second way to gain Ki is to rest at a Rest Shrine. Your Ki then will reach the maximum substainable amount which is equal to your concentration score. Zoning in or out of a dungeon will have the same effect, just as your buffs reset so does your Ki. The third way to gain Ki would be to use the Meditation feat which is gained at level two. This will regenerate your Ki based of the monk's wisdom modifier and monk level. While mediating you can go over you centered Ki up to your maximum Ki. Centered It is important that a Monk remain centered, which means that he does not wear an armor or a shield, is not heavily encumbered, or is not using a weapon that is not a Monk or Ki related weapon such as Kama, Quarterstaves or Shuriken. A warforged monk remains centered as he is in Composite Plating he does not wear a shield. A monk also remains centered if he is wearing equipment that gives armor bonuses but that are neither armor nor shield, like Black Widow Bracers. A non centered monk will not be available to perform these abilities: * Fast Movement Additionally, a non centered monk will not be able to use any monk stances, and his or her ki will rapidly drop to zero.
Most Use Full Attack: Fists of Light: Available only to Path of Harmonious Balance monks, this attack deals 2d6 additional damage against undead, and applies a retributive healing shield on the target which heals your allies that strike your target for 1d2 points of positive energy damage.This attack is flagged as a "Positive" attack for unlocking finishing moves. Level 3. * The heal shield can apply to any mob. So if you hit a mob one time sucessfully with it. Then you will slowly help keep your party healed. |
