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DDO - Monk Finishing Moves

DDO - Dungeon and Dragon Online

Monk Finishing Moves

Finishing Moves: A Finishing Move is a special attack/ability a monk can use only when certain conditions are met. Apparently that mostly means to have executed some number of other abilities first, to set up the combo.

Abbreviations
earth = Strike of the Enduring
air = Storm Strike
fire = Fires of Purity
water = Flowing Water Strike
pos = Fist of Light
neg = Fist of Darkness

The Trembling Earth:
10 Ki. Prep: [earth earth earth]
The attack has +2 crit mult, and the victim is unable to cast spells for 30 seconds. Fort negates.

The Gathering Storm:
10 Ki. Prep: [air air air]
The target's ability to "land attacks" is reduced for 30 seconds. -2 on attack rolls. Undead appear immune. Fort negates.

The Raging Sea:
10 Ki. Prep: [water water water]
The enemy's attacks are slowed for 30 seconds. Fort negates.

Burning Hands:
10 Ki. Prep: [fire fire fire]
A cone of fire does 1d4 damage per level (max 5d4). Reflex half.

Healing Ki:
10 Ki. Prep: [pos pos pos]
You heal all nearby allies for 2d4+something points. (Does not harm undead foes)

Touch of Despair:
10 Ki. Prep: [neg neg neg]
The target takes 50% less healing from postive energy for 60 seconds. Fort negates.

Grasp the Earth Dragon:
10 Ki. Prep: [earth pos earth]
Nearby allies become immune to daze, stun, and sleep for 30 seconds.

Dance of Clouds:
10 Ki. Prep: [air pos air]
Nearby allies gain 20% concealment for 20 seconds.

Aligning the Heavens:
10 Ki. Prep: [water pos water]
Nearby allies gain a 0% reduction in spellpoint costs for 20 seconds.

Walk of the Sun:
10 Ki. Prep: [fire pos fire]
Nearby allies gain a +2 morale bonus to attack, saves, and skills for 20 seconds.
Pain Touch:
10 Ki. Prep: [earth neg earth]
Target is nauseated for 60 seconds. Periodic fortitude saves to negate.

Falling Star Strike:
10 Ki. Prep: [air neg air]
Target is blinded for 60 seconds. Periodic fortitude saves to negate.

Freezing The Lifeblood:
10 Ki. Prep: [water neg water]
Target is paralyzed and helpless for 60 seconds. Humanoid targets only, Periodic fortitude save to negate.

Karmic Strike:
10 Ki. Prep: [fire neg fire]
The attack is automatically a critical threat (like a +20 crit range boost), but the monk will be auto-crit the next time he's hit within 3 seconds. Unknown if Fortification applies against that penalty. Apparently the benefit is broken.

 

Ki

Characters with one or more levels of monk will possess a yellow bar under their HP meter, called the Ki Meter. It displays three numbers.

The first number is the current Ki. The second number is the maximum Ki the monk can acheive. Your base maximum Ki is equal to ten times the character's monk level plus fourty. To that number, you add five times your Wisdom modifier. The third one is written between parentheses and represents the rate at which a monk's Ki regenerates or decays. A rate of (+1) means you're gaining 1 Ki per six seconds, however, a rate of (-2) means you're loosing 2 Ki at every six seconds.

The rate at how much you gain or loose Ki is determinated by your Concentration skill. Concentration is a critical skill for the monk. If your Ki is equal to or less than your Concentration skill, it does not decay. For each multiple of your Concentration skill that it exceeds it by, you receive -1 Ki for every 6 seconds. If your Concentration score is zero or negative, it's treated as if it were 1, which makes retaining Ki difficult.

Gaining Ki

There are different ways to gain Ki. The first is by attacking a monster. In general a melee attack that does more than zero damage will generate 1 Ki and scoring a critical hit will net you 3 Ki. If you are in fire stance you gain 2 Ki instead. Way of the Tenacious Badger allows your monk to gain more Ki while damaging an opponent for as long as the monk is bellow a certain percentage of health and Way of the Elegant Crane increases the Ki a monk will receive when scoring a critical hit. Also, Mountain stance grants Ki on being hit. Ranged attacks will not generate Ki.

The second way to gain Ki is to rest at a Rest Shrine. Your Ki then will reach the maximum substainable amount which is equal to your concentration score. Zoning in or out of a dungeon will have the same effect, just as your buffs reset so does your Ki.

The third way to gain Ki would be to use the Meditation feat which is gained at level two. This will regenerate your Ki based of the monk's wisdom modifier and monk level. While mediating you can go over you centered Ki up to your maximum Ki.

 Centered

It is important that a Monk remain centered, which means that he does not wear an armor or a shield, is not heavily encumbered, or is not using a weapon that is not a Monk or Ki related weapon such as Kama, Quarterstaves or Shuriken. A warforged monk remains centered as he is in Composite Plating he does not wear a shield. A monk also remains centered if he is wearing equipment that gives armor bonuses but that are neither armor nor shield, like Black Widow Bracers.

A non centered monk will not be available to perform these abilities:

* Fast Movement
* Slow Fall

Additionally, a non centered monk will not be able to use any monk stances, and his or her ki will rapidly drop to zero.

 

Most Use Full Attack:

Fists of Light: Available only to Path of Harmonious Balance monks, this attack deals 2d6 additional damage against undead, and applies a retributive healing shield on the target which heals your allies that strike your target for 1d2 points of positive energy damage.This attack is flagged as a "Positive" attack for unlocking finishing moves. Level 3. 

* The heal shield can apply to any mob.  So if you hit a mob one time sucessfully with it.  Then you will slowly help keep your party healed.

 
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